![]() The whole process is simulated exactly with the controller. In the demo, you actually grab a lock, pull it towards you to expose it, twist it counter clock-wise and push it back in to release. One other simple but effective use of the Wiimote is with opening doors. You'll also use this same grapple beam mechanic to clear debris and other obstacles out of your way. A couple of guys like this on screen coupled with a few rocket-powered pirates shooting at you from above gets pretty friggin fun. Once the grapple beam has connected, you simply push down on the analog stick as if to grab the line and pull. Never once did my grapple beam shoot when I didn't want it too, and never once did it not when I did. It's a testament to how amazing these sensors are in both controllers. To launch the grapple beam, you sort of toss the Nunchaku out in a forward motion. Any bad guys that have this sort of protection will have a grapple beam icon show up when you get within range. What's a girl to do? Rip the shield off! This is accomplished with the grapple beam and the Nunchaku. Again, right from the beginning of the game, there are enemies that are not only tough but also completely shielded from your bullets. Tough bad guys make a good segway (not a word, I know, don't even bother posting about it) to another major control mechanic in the game. Right from the beginning you've got troops intelligently rallying behind crates and others trying to outflank you at the same time, so the locking on bit is good. The bad guys are definitely more relentless and crafty this time too. The other important reason is that it allows for crazier battling with four, five, and six bad guys on screen at once without feeling ridiculously unfair and consequently boring. Put a little passion into your life for crying out loud. There's an invisible nod that says, "Yeah, shooting is more important this time, but still not the MOST important." Thank god, who needs it?Īnd while we're at it, screw un-biased opinions. One, it helps Metroid retain that Metroidian feel without slipping itself into the bland, boring, and blander still, world of FPS shooters. ![]() But those Retro guys, gotta hand it to 'em, they saw the obvious coming and said, "Screw that, it's staying in there." It was completely a subconscious move on my part, and I had actually concluded in my head prior to the show that this feature would probably be axed. I was a little startled that this had just happened. ![]() (the bigger of the two on the Nunchaku) Lock-on targeting fully engaged just as in the past. The Nintendo rep at the booth, not a Retro rep, didn't mention it, but as soon as I had my first space pirate in my sights, I instinctively hit the Z button. You might also guess that because of this much tighter control scheme, the need for a lock-on system would be tossed. You might guess that the obvious Wii'd up gimmick this time out is going to be the free hand, mouse-like control over your cross hair. There's no choice but to venture out into the battlefield, in search of the thingy-doo. Will you help us?" Samus, obviously tired of these unfair responsibilities, no doubt wants to nip this thing in the bud before it gets out of hand. If you can just activate the thingy-doo, we can overtake the enemy and there will be nothing left to do but roll the end credits. It's the standard, "Samus, we're under attack. The little bit of voice acting is top notch, as you would expect from a western developer. No more learning about a civilization's history through scanning its remains (but with the scope of battling going on, it may just happen yet). An even further departure this time out there are NPC friendlys that you actually talk too, who reveal what's happening via voiced communication. A bit more of a Juggernaut-ish wider helmet sticks out in memory. I might be on crack, disorientation at E3 is a constant given, but Samus' suit looked quite different to me as well. ![]() You're thrust right into battle as soon as the real time intro cinema ends with Samus' new and much improved ship lands at its docking station. However, you are treated to what will obviously be a MUCH heavier focus on combat this time around. ![]()
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