The team and our collaborators over at d3t have been working hard to make the legacy of Alan Wake fit for a new generation. Dwellers of Bright Falls, veterans of the light, thrill-seekers of the future – this is for you. We at Remedy are excited to finally announce the long-awaited, much-anticipated Alan Wake Remastered – the complete Alan Wake experience.įeaturing both story expansions ‘The Signal’ and ‘The Writer’, Alan Wake Remastered is releasing on PC via the Epic Games Store, Xbox One X|S, Xbox Series X|S and for the first time ever – PlayStation 4 and PlayStation 5 with full DualSense support. The path has been long and shrouded in darkness, but the road ahead lies written. Still, they may want to keep on the lights when they do.Your voices have been heard, and a long-kept secret is out. Alan Wake Remastered presents an opportunity for a new generation of players to experience a gem that never got its due, and they'd be foolish not to take advantage. Remedy turns that struggle into something compelling and tangible in Alan Wake, with the occasional wink and nod to let players know that yes, they're aware, and they meant to do that.īut even if you miss all of that beautiful metatext, Alan Wake remains a tense thriller that will keep players on the edge of their seats and is a testament to how sometimes less can be more, even in relatively big-budget game designs. It's a game about Remedy's transformation from the studio that created Max Payne into the studio that would make Control. Alan Wake is a game about making Alan Wake. Like Alan, Remedy spent years working on a hardboiled crime series, Max Payne, and, like Alan, it took years for Remedy to produce a follow-up once they decided to move on to new things. Alan Wake himself is a surrogate for Remedy Entertainment. It's about the struggle for creative integrity in a commercial marketplace. When the possessed guy with the chainsaw is bearing down on you and you know there's nothing that can save you but the flashlight in your hand that's currently drained of battery, you bet players will be cursing under their breath as they try to put enough distance between them and the baddie to survive.Īs mentioned, Alan Wake is a game about creation, and its light-dark metaphor extends there as well, the white of the blank page against dripping black ink. This lean design sense adds to the tension the game creates. Rather than complicating things, Alan Wake utilizes a relatively small set of design "chords" and plays them at varying speeds and intensities. There's Alan Wake equipped with a flashlight and a gun, and he must make it from point A to point B with a dark forest full of possessed, ax-wielding killers between here and there. There are no powers to navigate, no skill trees to level. It's a surprisingly simple game, even compared to Control. It turns Alan Wake into an experience where upgrading your flashlight is more advantageous than finding a better gun (unless that gun is a flare gun) and where street lamps serve as safe havens and checkpoints.Īs Remedy promised, Alan Wake's gameplay remains untouched in the remastered edition, and that's for the best. The only way Alan can fight back is to first shine a light on them. A Dark Presence possesses the enemies that come for Wake in the game. The most apparent trope it plays into is the light versus darkness metaphor, which it makes literal before metaphorizing all over again. Alan Wake also engages with clichés, but it does so knowingly because this is a game about storytelling and creation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |